cylinder

_images/cylinder.png _images/cylinderaxis.png
cylinder(pos=vec(0, 0, 0), axis=vec(3, 0, 0), color=color.red)
Parameters:
  • pos (vector) – Position of left end. Default <0,0,0>.

  • axis (vector) – Extends from pos to end. Default <1,0,0>.

  • color (vector) – Default color.white.

  • radius – Radius of the cylinder. Default is 1.

  • length (scalar) – Length of axis. Setting length sets magnitude of axis. Default is 1.

  • size (vector) – Length, height, width of a box surrounding the cylinder. Default is <1,1,1>.

By setting size appropriately one can make the cross-section of the cylinder elliptical instead of circular.

Attributes used less often:

cylinder(opacity=0.5, shininess=0.2, texture=textures.wood, make_trail=True, canvas=mycanvas, emissive=False)
Parameters:
  • opacity (scalar) – Default 1.0; Range 0-1.

  • shininess (scalar) – Default 0.6; Range 0-1.

  • emissive (boolean) – Default False. Object glows, losing all shading, if True.

  • texture (class element or path) – Default None.

  • visible (boolean) – If False, object is not displayed. Default: True

  • canvas (object) – Default is scene.

  • make_trail (boolean) – If True, object leaves a trail when moved. See Attaching a Trail for more options.

  • up (vector) – A vector perpendicular to the axis.

  • group (object) – The group to which this object belongs.